This was not Done for Screen but for the Director Ruairi Robsinson Privately on a weekend and evening while I was also working on the film as 3D supervisor. Full head replacement, responsible for Sculpting, texturing, shaders / materials and blend shapes. Rigging by Ben Klimmek.
This was not Done for Screen but for the Director Ruairi Robsinson Privately on a weekend and evening while I was also working on the film as 3D supervisor. Full head replacement, responsible for Sculpting, texturing, shaders / materials and blend shapes. Rigging by Ben Klimmek.
This was not Done for Screen but for the Director Ruairi Robsinson Privately on a weekend and evening while I was also working on the film as 3D supervisor. Full head replacement, responsible for Sculpting, texturing, shaders / materials and blend shapes. Rigging by Ben Klimmek.
Lighting, placement, 3D Supervision
Pit sculpted and textured by Myself and Glen Southern with final detailing and textureing pass by me. All shaders set up by me as well.
Still from my work as 3D Supervisor on the film Last Days on Mars
Digital doubles fully sculpted and textured by me. Although there were 3D Scans, they were not good enough quality for tehshot so I hand sculpted all the digital doubles without them.
Lighting, placement, pit sculpting and texturing (with glen southern) R & D
Lighting, placement, pit sculpting and texturing (with glen southern) R & D
The very 1st shot started on Last days on Mars and the very last one finished...everyone had a hand in this one somewhere.
placement and lighting
Creation of the digital doubles
the fiorst shot I lit on Last days on Mars.

Set extension done by me
Another Set Extensin done by me


Placement and Lighting
Full high res digital Double of Irwin with the low res mesh done by Glen Southern and the high res Sculpt by myself with texrtures by Me, Glen and Daniel Rath
Full high res digital Double of Irwin with the low res mesh done by Glen Southern and the high res Sculpt by myself with texrtures by Me, Glen and Daniel Rath
White shaded Work in progress shot of the Lieve digital double
Work in progress of the Irwin digital double just before texturing


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