Wayne Robson: Free Tutorials |
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All brand new techniques are copywrite Wayne Robson and DashDotSlash and must be credited when used in tutorials. |
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Mudbox 2009 Painting Capabilites Demo I was asked to do this video that highlights Mudbox 2009's features as a painting and texturing application in relation to other similar apps such as Bodypaint and Zbrush by Dave Cardwell at Autodesk. It gives an overview of what I personally consider its strong points as well as letting you know someof teh new features to expect in the service pack due later in the year. There is now a verions for those of you with Apple iPhones so you can now watch it on the move. It shows the creation of the texturesfor an envirometal piece (at x2 speed) and while it doesn't cover every feature it does provide in one place the 'high points' of mudbox's texturing capabilities. This video is also available over on Autodesk 'The Area' site. |
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Mudbox 2009 Quick Start Series: Ultra fast Depth of Field Setup This video in the QuickStart series shows how to set up a perfect Depth of field ultra fast. If your having problems tuning your DOF without taking a while, then this video is for you. A big Thanks to Dave Cardwell for allowing me to pass on this particuar tip. This video is also available over on Autodesk 'The Area' site. |
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Mudbox 2009 Quick Start Series: Combining 32 bit Displacement Maps In this video in the QuickStart series we cover how to use Mudbox's 32 bit Painting ability to combine 2 32bit displacement maps. This is useful for times when you have an art director who likes the details from 2 different version of a sculpt and allows you to combine details quickly and with ease. (Incidentally you could also use similar workflow for correcting 32 bit maps by turning lights into flat mode and sampling the pixels you wish to use to paint. ;) ) This video is also available over on Autodesk 'The Area' site. |
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Mudbox 2009 Quick Start Series: Capturing max light rigs for use in Mudbox This shows an easy to replicate way to capture the entire light rig of a scene and save it our as a high daynamic range image for use in Mudbox 2009. This enables you to get lighting that you never thought possible with a little thought and perperation. This video is also available over on Autodesk 'The Area' site. |
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Mudbox 2009 Quick Start Series: Mud to XSI (32 bit Displacement maps) This quick start video is rather topical this time. I thought I'd cover getting your mudbox 2009 32 bit displacement maps working well inside of XSI. It shows how to get the best quality out of your map in an easy to replicate way. This video is also available over on Autodesk 'The Area' site. |
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Mudbox 2009 Quick Start Series: Common User Errors This video covers a couple of the more prevelant user errors and their solutions. These errors aren't due to 'Mudbox' but due to what wcould be termed 'Pilot Error'. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Importing Pre-Painted multi UV textures Dave Cardwell asked me to record this short video showing a temporary workaround for those of you who need to import a already painted (or partly painted) set of texture for a multi UV mapped model. A Maya Mel script will also be made available soon to help wiht getting multi UV textures back into maya in a very easy way from Autodesk. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Wayne's Easy Layered PSD Trick Dave cardwel and myself sat on Skype one night to work out an easy one click workflow for creating a layered PSD from alll the multiple textures mudbox creates. While working on other things this was what I came up wiht as a temporary solution. This should solve any pipeline issues people may ahve wiht the multiple textures and needing a layerd PSD. It can be done using any version of Photoshop after CS2, although we couldt not show CS3 in this video. (As I done own it) Once you use CS4 it get really easy to do. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Projecting Retopologised Meshes and UVs In this video in the QuickStart series I show how to take a mesh your sculpted and eihter extract a normal / displacement map for it, or recreate it perflectly using your retopologised mesh. in this way you can sculpt away form very low res bases and then bake these details into your retopped mesh to make for a better target for normla mapping or as a target for displacement maps in your target application. you can of course also continue to sculpt and get even higher polygon counts with a better flow. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: ZBrush to Mudbox Total conversion I've had a lot f requests for this video adnprobably wil get awhole world of hurt as a resut. but here it is, a video showing you how to not only convert your mudbox materials and import them into Mudbox 20009 but also your model along with all its subdivision levels. The purpose of this video is to let you have portability between your sculpting applications in your pipeline. this incredbly easy workflow alows for total coversio between ZBrush and mudbox and shows sometraps to watch out for and how to solve them. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: How to Use all your Photoshop Brushes inside of mudbox In this video I demonstate an brand new workflow to use every photoshop brush file you own inside of Mudbox 2009. This workflow comes form a comversation bewteen Dave Cardwell of Autodesk and myself. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Wayne's Sculpting trick This is a idea I’d had for a while to try and replicate UVW2XYZ maxscript that unwraps your models polygons onto a flat surface to enable easier detailing. I thought this would be a useful workflow addition the example shown is very basic but it has a lot of very useful applications. If used on characters you can sculpt details that whole very challenging on a curved surface, that are suddenly a whole lot easier when sculpting on a flat one. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Creating Tileable Textures One of a series of videos I've been asked to do for Autodesk's Mudbox 2009 release. This particular series are short tips based workflow videos showing how to do a number of lesser known things in Mudbox 2009. This one concentrates on showinghow to easily create tileable textures in Mudbox 2009 and tileable displacement maps. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Painting 32 bit HDRI probe images This video shows how to create from scratch a HDRI image using Autodesk Mudbox 2009's 32 bit painting technology. This can then be used for Image based lighting in Mudbox (or any other application). This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Prepapring photos for Projection Using a refeernce image wiht shadows and highlights is a bad way to go. So in this video I explain how to remove those to give a perfeclty flat lit image to make your texturing job easier. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Image Based Lighting An in depth guide to using the Image based Lighting (HDRI) technology inside of Mudbox 2009. The video file can be extracrted using winrar, and the techsmith codec is used. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 'From the Ground Up' free tutorials series preview video Something very special is in the pipeline for release very very soon. Myself and Autodesk have gotten together to produce hours upson hours of free high res video tutorials. These will be DVD quality adn span the length of many DVD's and teach Mudbox 2009 in its entirity from the ground up. So you'lll never need to buy an expensive tutorial DVD ever again for Mudbox as these wil be constantly updated over time. The DVD tutorial industry is going to be very mad.... This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Rake and Tube Type Brushes Do you want a clay or wax tubes type brush? Or how abbout a rake type brush? Well this short video outlines some possibilties to get those types of brushes form wihtin Mudbox 2009. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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Mudbox 2009 Quick Start Series: Mudbox to Photoshop...and back again Covers in depth the entire workflow for getting your maps to and from mudbox and photoshop. See hiow easy it is to update your maps in either package and view results in real time render in Mudbox 2009. This video is also available over on Autodesk 'The Area' site. This video is also available over on CGArena.com |
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| Timelapses and other Videos | |
| Mudbox 2009 Timelapse: 20 min speed Sculpt | Link |
| Mudbox 2009 Timelapse: 12 min Speed Sculpt | Link |
Introduction to Headus UVLayout For those of you that asked for it, heres a 17 min video to get you to grips wiht UVlayout by headus. While not directly about mudbox, it is aimed very heavily at mudbox users and shows 2 workflows , a simple one and a one for more complex models. Although it is equally as useful for non Mudbox users.
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3d Max 2009 - Texture baking In this video I go into detail showing in (a very easy to understand way), how to bake texture maps in 3d max 2009 (although it is also relevant for earlier versions.) This techique will let you bake any type of map, although in this video light maps and texture map baking are the main emphasis.
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ZBrush High Frequency Detailing Part 1 The first part of this two part video shows how to get some very fine surface skin detail in Zbrush very fast that looks great. |
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ZBrush High Frequency Detailing Part 2 In the second part of this Zbrush high frequency skin detailing video we look at expanding the idea further. |
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| Old & Ancient Tutorials | |
Mudbox - Tips and Tricks (old) This video made in Mudbox version 1 shows a number of tips and tricks that still apply today in Mudbox versoin 2009.
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Mudbox - The Greeble Trick (old) This old video of mine shows how to displace hard surface details in Mudbox. Although this was recorded long ago in Mudbox version1, its still a vaild technique for Mudbox 2009. The thumbnail links to Autodesks 'The Area' website where it is streamed online at all times. |
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Mudbox Head Sculpting Techniques (old) An old video of mine, that a couple of years old now, showing some important workflows for head sculpting in mudbox. In this video Mudbox version 1 was used.
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Articles and Ebooks |
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| 3DCreative - Speed Sculpting in Zbrush | |
| The Beginners Guide to Photoshop | |
| 3DCreative - TOP SECRET Zbrush tips and tricks | |
| Modelling for normal mapping | |
| Displacement painting tips and tricks | |
| Photoshop post effects for Zbrush renders | |
| Carpal Tunnel Syndrome prevention for 3d artists | |
| 3D Creative - Rigging with 3d Max biped | |
| Topogun - A Quick Start guide | |
Please left click on the thumnails to download each tutorial. (or link to external site.) |
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